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UX Design — 01 Overview

Clubleaf × IceMobile

Providing Picnic customers with the option to make more sustainable choices.

Role
Researcher / Designer
For
Clubleaf × IceMobile, Picnic
Tools
Figma

My contribution — team of 4

Did
Desk research, field research, and usability testing; contributed to the design work.
Collaborated on
The three proposed concepts and the Sustainable Saving Card were developed together as a team.
Already decided
The brief — designing for Clubleaf × IceMobile within Picnic's app — was set as part of the assignment.
43% of shoppers didn't consider sustainability
3 concepts tested via A/B and street tests in Rotterdam
Team of 4 my role: researcher / designer
Several phone screens showing a grocery app with sustainability badges, green checkmarks on eco-friendly products, and a CO2 savings tracker.
02 — The Challenge

Scenario

We aim to empower customers to make sustainable choices without feeling pressured.

Using tools like infographics, the goal was to inform shoppers about sustainability, reduce confusion, and alleviate greenwashing fears by providing transparency about production processes and certifications.

03 — Research

Research

Picnic's assortment features numerous non-sustainable products, with limited visibility or promotion of sustainable options. I led the research behind these findings: desk research and trend analysis, field research through interviews and observations, and later usability testing on the concepts — including A/B and street tests in Rotterdam.

04 — Insights

Insights

  • 43% of consumers do not actively consider product sustainability while shopping — a significant awareness gap.
  • Shoppers responded better to simple icons than to video, preferred a familiar vertical-scroll layout, and pushed back on anything that felt like sustainability was being forced on them rather than offered.
  • Clubleaf's own business model buys carbon credits — one credit per ton of CO2 reduced — and helps partner companies build customer loyalty around that through reward mechanics. Aimed at a target group of cohabiting 25–35 year-olds, that model became the constraint we designed against: any concept had to plug into a rewards structure Clubleaf could actually fund.
05 — Ideation

Ideation

To promote sustainability in grocery shopping, we developed three concepts. "Know Your Groceries" educates consumers about product production through digital tools like videos and illustrations. "Choose Your Emissions" encourages selecting sustainable alternatives with subtle guidance. "Motivation through Extra Information" uses visualizations to show the climate impact of products, inspiring informed choices.

The concept came together under one line: "Save your wallet, save the planet." Sustainability had to pay for itself, not just feel good.

06 — Design

Sustainable Saving Card & CO2 meter

The Sustainable Saving Card rewards consumers with stickers for adding sustainable products to their cart. Once the card is full, customers can redeem it for free sustainable products, offsetting higher prices. A clear icon highlights sustainable options, discouraging corporate greenwashing.

The digital Sustainable Saving Card, showing six leaf-icon stickers earned from sustainable purchases and a button to claim a free product.

A pop-up suggests sustainable alternatives to customers who haven't chosen any yet, with infographics that build trust and help combat greenwashing.

A pop-up in the Picnic app suggesting a more sustainable egg product, with 'No thanks' and 'Choose sustainable' buttons.

Shoppers can also track the amount of CO2 or plastic they've saved, with comparisons to everyday items like T-shirts, straws, or bottles.

A savings visualization showing 200 grams of CO2 saved, compared to recycling 2 T-shirts, avoiding 86 plastic straws, or recycling 10 one-liter bottles.
07 — Testing

Testing

The Saving Card, pop-up, and CO2 meter were shaped and validated through the same A/B and street testing described earlier: shoppers responded to simple icons over video, a familiar scroll pattern, and rewards that felt offered rather than forced.

08 — Outcome

Outcome

The Sustainable Saving Card, the pop-up, and the CO2/plastic-savings tracker were delivered as a four-person course project for Clubleaf × IceMobile within Picnic's app; I don't have post-handover deployment metrics to report here.

09 — Reflection

Reflection

The brief started as an awareness problem — "empower customers without pressuring them" — but the testing kept pointing somewhere more pragmatic: shoppers didn't need more convincing that sustainability mattered, they needed it to cost them less. "Save your wallet, save the planet" only became the concept's spine once we let go of the assumption that the fix was informational.